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MarcK

22 Game Reviews

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Remember me?

Yo it's Kitsune. You joined my forum earlier as the best animator on it with the stabika series. I hosted stabika on my ephemeral site.

PM me yo, you really got improved with your flashing.

10/10, 5/5 for support and own.

Your hit detection is off place in many areas.

Your animation exceeds excellence

For an RPG, the running is a bit slippery. The motions have no traction at all.

Everything seems very nice. I'm glad you continue with making Kade, a great character with a great weapon in a great pivot series. I hope you continue, but I must say: this game thing with Kade is quite the odd concept. I think you would do much better making an animation with Kade than a simple game. Don't you remember how awesome the animations ALONE in low quality pivot? If you do that stuff in flash with the skill you have, there's almost no limits to the awesomeness in your animations you can have.

Contact me on here or SPP. I'd love for you to join my collab or check out the one I just released.

TheMillz responds:

Hey man. I'm sorry to say I don't remember much from my days at SPP, but I'm blown away to see you remembered me for Stabika. Thanks for the nice review. I know the gameplay is a little iffy in places. Any programming questions can be directed to Matt Porter. The series as an animation is a tempting thought, but keeping it like Stabika ep.1 with just the cinematic gameplay telling the story is the way the series may go from now on.

I may be down for a collab or two. As of now, I'm looking forward to taking a small break from animation, 7 months in the whole, I'm soaking up the free time right now.

Thanks again,
Millz.

wait a sec

so youre that bad at coding that you cant just remove the preloader on the same frame with AS?

terrible game either way. just no other way of putting that.

CapnRyan responds:

Hmmmmm...

awesome!!!!

did your homework now did you?

one really bog suggestion is that you have to put the layer where the custom cursor is ABOVE the layers where the images are. i cant see my mouse rolling over 2pac!

thats pretty good

its good and all but i have a few suggestions.

1. dont make the speed on the character so fast. control is easily lost. turn it down a notch

2. when the enimies explode you still get hurt when touching the particles when you shoot them. if youre doing a duplicateMovieClip(); thing for your enemies do a remove movie clip and add an explosion in the same coordinates that dont have the hitTest code on it that hurts you.

not bad at all. keep coding.

isnt bad

you need a score at the end. if you do i see it blink. you need this on it.

stop();

if you didnt catch that already. :P jk

also a big nutkicker for this game is 1 flaw that you can just hide in the corner the whole time. in the very point of the corner, no balls can touch you. maybe you could tweak it.

wow

an amazing game. i really hope you make a sequel or something. really. great job.

wow

me and my friend slanted2 were confused about how to make this stuff. this tutorial helped us better then......well....... any other tutorial weve ever seen ever foreverness. O.o..............ever.

a;sdlkfj;

no halo king its not supposed to be a score game. this person thinks outside the box.

good game. i liked it. but maybe some more detailed buttons.

nice game

cigolini you duck, dumbaix.

great game. but you still gotta make the health aids a bit more useful.

its fun and i enjoyed it.

mooseisloose responds:

well you shouldn't really NEED health aids if you're good enough =p

not bad

i liked the gameplay, however you can get caught by the catfish 3 inches away from it.

also the fish always seem to go to the same area. i suggest that they randomize their path instead of the top or bottom of the stage.

Marc Klopfenstein @MarcK

Age 33, Agender

Student/Animator

ESU PA

East stroudsburg, PA

Joined on 5/15/07

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